audio.cpp runs AI audio generation locally on your computer. It supports text-to-speech, voice cloning, sound effects, music generation, and audio-conditioned music generation. Select a model for your task, download it from the track settings, then generate normally.

Quick start

  1. Add an audio.cpp audio track.
  2. Select a model based on the job you want to do.
  3. Click Download selected model.
  4. Enter text, a prompt, lyrics, or music tags as appropriate.
  5. Generate audio. The first run can take longer while files are prepared.

Tip: Q8 models are the recommended practical choice for most systems. F16/BF16 versions use more memory and are intended for stronger GPUs.

Speech and voice models

ModelBest use case
Supertonic 3 Q8Fast multilingual text-to-speech on low-end GPUs or CPU.
MOSS-TTS Nano 100M Q8Small, fast speech model with optional voice cloning.
PocketTTS English / German / Italian / Portuguese / Spanish Q8Fast low-resource speech with built-in voices and optional cloning.
Irodori TTS 500M Q8Japanese speech and voice cloning.
Irodori Voice Design 600M Q8Japanese speech with a described or designed voice.
OmniVoice Q8Broad language support, voice cloning, and voice design.
Chatterbox Q8Expressive voice cloning. Requires a reference voice clip.
MioTTS 1.7B Q8Higher-quality voice cloning for mid-range GPUs.
Qwen3 TTS Base 1.7B Q8Versatile multilingual voice cloning.
Qwen3 TTS CustomVoice 1.7B Q8High-quality speech with built-in voice identities.
Qwen3 TTS VoiceDesign 1.7B Q8Create speech from a description of the desired voice.
IndexTTS2 Q8Expressive English and Chinese voice cloning.
VibeVoice 1.5B Q8Long-form dialogue and extended speech.
VoxCPM2 Q8High-quality controllable speech and voice cloning.
MOSS-TTS Local 1.5 Q8Higher-quality multilingual voice cloning for strong GPUs.
Fish Audio S2 Pro Q8 / BF16Premium expressive speech and voice cloning. BF16 needs substantially more GPU memory.
Higgs Audio v3 TTS 4B Q8 / BF16Premium voice-clone quality. Requires a reference voice clip and a strong GPU.
Vevo2 Q8 / F16Speech or singing from a reference voice clip.

Music and sound-effect models

ModelBest use case
Stable Audio 3 Small Music Q8 / F16Music generation on modest hardware. Supports source-audio conditioning and inpainting.
Stable Audio 3 Small SFX Q8 / F16Sound effects, ambience, and short audio prompts. Supports source-audio conditioning and inpainting.
Stable Audio 3 Medium Q8 / F16Higher-quality music generation for stronger GPUs.
HeartMuLa Q8 / F16Song generation from lyrics and music tags, including multilingual music.

Useful settings

  • Backend: Use best unless you specifically need CUDA, Vulkan, or CPU mode.
  • Voice reference: Add a clean speaker clip when using a voice-cloning model. Audio is converted automatically for compatibility.
  • Source audio: Available for Stable Audio models. Use it for audio variation or inpainting.
  • Music tags: For HeartMuLa, describe genre, mood, instruments, tempo, and vocals.
  • Seed: Set a track seed to reuse it across items. Leave both track and item seed at 0 to create and save a random item seed.

Model quality, generation speed, and memory use vary significantly. Start with a Q8 model and move to F16/BF16 only when you have sufficient GPU memory.